Druid Balance 1-80 Leveling Talent Build & Guide (3.3.5)
Introduction
Table of content:
1 - Leveling Spec
2 - Talents
3 - Rotations
4 - Tips
5 - Stats
6 - Glyphs
7 - Heirloom Gear
8 - Class Quests
9 - Addons
Leveling Spec
Balance Druids are the RDPS spec of the druid tree. This spec should be(more than) viable for levelling your Druid all the way to 80. However, you will have to rely on cloth gear for the most part, as caster leather gear is extremely rare until Outland. Given that, you may want to level as Feral until at least 40 (when you get Moonkin Form, or "Boomkin", as some refer to) or even 60 (when the gear selection becomes more appropriate). If you do, check out the Druid Feral 1-80 Leveling Talent Build (3.3.5). The Feral talent build is also overall faster to level (as it has nearly no downtime at all), and most would even claim it to be a lot easier.
Talents
Balance
10-14: Starlight Wrath 5/5
15-17: Moonglow 3/3
18-19: Nature's Majesty - 2/2
20-21: Nature's Reach - 2/2
22-24: Nature's Grace - 3/3
25-27: Celestial Focus - 3/3
28-29: Vengeance (Only 2) - 2/5
30-32: Lunar Guidance - 3/3
33-34: Vengeance (Only 2 more) - 4/5
35-37: Moonfury - 3/3
38-39: Dreamstate (Only 2) - 2/3
40-40: Moonkin Form - 1/1
41-43: Improved Moonkin Form - 3/3
44-44: Vengeance - 5/5
45-49: Wrath of Cenarius - 5/5
50-50: Force of Nature - 1/1
51-53: Eclipse - 3/3 -> Procs from this will show as either Eclipse (Solar) or Eclipse (Lunar) depending on the triggering spell.
54-54: Typhoon - 1/1
55-57: Earth and Moon - 3/3
58-59: Gale Winds - 2/2
60-60: Starfall - 1/1
61-61: Dreamstate - 3/3
TALENT BUILD UNTIL 61: 52/0/0
==> Restoration
62-66: Furor - 5/5
67-68: Improved Mark of the Wild - 2/2
69-71: Natural Shapeshifter - 3/3
72-73: Master Shapeshifter - 2/2
74-76: Intensity - 3/3
TALENT BUILD UNTIL 76: 52/0/15
==> Balance
77-78: Balance of Power - 2/2
79-80: Brambles (Only 2) - 2/3
FINAL TALENT BUILD: 56/0/15
Rotations
-Always start at max casting range.
-Always keep Mark of the Wild and Thorns on you
1 - 7:
Take whatever weapons provide the best DPS you can find (probably a staff or 2-handed mace). You'll be doing some melee damage for a while.
- Once you get Moonfire, cast it after you've launched your first Wrath. (Wrath takes time to reach its target while Moonfire hits immediately. Your first Wrath will hit the target as he starts runing towards you.)
8-19:
- Spam Wrath until Entangling Roots breaks and the target gets to you or is dead.
- When fighting multiple mobs, use Moonfire followed by Entangling Roots on one. Then, focus on other mobs, healing as necessary.
20-39:
Start trying to find a weapon that increases spell power and/or intellect. If you get a one-handed weapon, get an off-hand to go with it.
40-50:
We get two abilities at 40 that allow us to do a lot more damage: The iconic Moonkin Form and Hurricane. From now on, stay in Moonkin Form
- For single targets, the rotation is the same as above.
- For multiple targets, use Hurricane. Either run into a group or pull using Starfire/Wrath/Moonfire.
- Use Innervate when you're low on mana ( > 40%)
- Use Force of Nature on groups or tough mobs. Warning - Make sure you damage whatever it is your trees are fighting. If you don't, you won't get any experience or loot!
Rotation (Multiple Targets) - Run into a group (or pull multiples to you using Moonfire), cast Barkskin then Hurricane. Re-cast Hurricane as needed.
51-59
At this point, we have a change in our single target rotation.
- For single target, the rotation is the same as above except if Eclipse (Lunar) procs.
- Use Typhoon to knock approaching mobs back or to pull several at once. Warning: The range of Typhoon is bigger than the animation (sometimes there might be no animation whatsoever) might suggest. Practice using it a little before taking it to the "real deal".
Rotation (Single Target) - Cast Starfire, then spam Wrath. If Eclipse (Lunar) procs, switch to Starfire.
Rotation (Multiple Targets) - Run into a group (or pull multiples to you using Moonfire), cast Barkskin then Hurricane. Re-cast Hurricane as needed.
60-80
- Same as above, except you should use Starfall for extra DPS on groups. Warning: The range of Starfall is surprisingly big, and that is why it is to be used with caution!
Rotation (Single Target) - Cast Starfire, then spam Wrath. If Eclipse (Lunar) procs, switch to Starfire.
Rotation (Multiple Targets) - Run into a group (or pull multiples to you using Moonfire), cast Barkskin then Hurricane. Re-cast Hurricane as needed. Use Starfall as often as possible.
Tips:
Solo:
- Cast Regrowth and or Rejuvenation on yourself before a fight to keep your health up (helps especially against elites, tougher mobs and packs of mobs)
- Use Innervate when you're at about 25% mana
- Use Aquatic Form/Travel Form to escape if things go bad
-> Optional: Cat Form -> /cast Dash
- Use Hibernate as crowd control needed on beasts and dragonkin (note, feral druids in an animal form + shamans in ghost wolf are concidered as "beasts").
- Use Entangling Roots if you need to get some distance between you and something trying to hit you.
Instances:
- Cast Thorns on the tank ONLY (helps keeping threat)
- Keep Mark of the Wild on all party (raid?)
- On bosses, open with Faerie Fire, followed by Moonfire. Then, follow your normal single-target rotation (excluding Entangling Roots). Keep Faerie Fire and Moonfire refreshed.
- Keep the reagents on hand for Rebirth (unless you have the Glyph of Unburdened Rebirth)
- Save Innervate for the healer if you feel like you can survive without it
Professions:
- Tribal Leatherworking is a great way to go if you're leveling as balance. There are some nice BoP (Bind on Pickup) pieces for balance.
- Skinning complements well leatherworking, as it allows you to harvest your own materials (saves A LOT of gold). Skinning also gives a nice critical chance buff (+5%).
Stats
In the following order:
Spell Power -> Intellect -> Critical Strike -> Stamina -> Mana per 5 -> Spirit
1 - Spell Power: Needed to directly increase damage.
2 - Intellect: This stat gives you more mana, as well as increases your spell power and spell critical chance.
3 - Critical Strike: Higher Critical Strike chance means you will "crit" more often.
4 - Stamina: This helps you stay alive longer. Especially useful if you encounter a lot of "hostile opposing faction members" -> PvP.
5 - Mana per 5 (Mp5): Helps keep your mana up, even while casting.
6 - Spirit: Also used to keep your mana up, but not effective in combat. Once you get Improved Moonkin Form, spirit will increase your spell damage though.
Glyphs
Major Glyphs:
Glyph of Wrath - Increases the damage done by your Wrath by 10%.
Glyph of Innervate - Grants you 45% of your base mana pool over 10 sec in addition to the normal effects of Innervate.
Glyph of Starfall - Reduces the cooldown of Starfall by 30 seconds.
OR:
Glyph of Entangling Roots - Increases the damage your Entangling Roots victims can take before the Entangling Roots breaks by 20%.
Minor Glyphs:
Glyph of Aquatic Form - Increases your swim speed by 50% while in Aquatic Form.
Glyph of Unburdened Rebirth - Your Rebirth spell no longer requires reagents.
Glyph of Thorns - Thorns
Heirloom Gear
"Heirlooms bind to the account, as opposed to an individual character. This means they can be mailed (even after been used) to any character that shares the same account and server, including those of opposing faction."
*These same Heirloom items can also be used by/are suggested for Warlocks, Mages and Priests*
[Tattered Dreadmist Robe] - Chest
[Tattered Dreadmist Mantle] - Shoulders
[Dignified Headmaster's Charge] - Staff
[Discerning Eye of the Beast] x2 - Trinkets
The gear listed below are just suggestions. There are plenty of other choices out there. If possible, try to upgrade your gear every 10 levels or so.
Armor from 1-57, you'll probably be wearing cloth gear since there isn't much in the way of spell leather in Vanilla WoW. The biggest exception is the Embrace of the Viper set that drops from the Wailing Caverns instance. After that, the next major pieces of caster leather are the Ironfeather set.
Once you get to Outland, there are plenty of pieces of spell leather. The first you should be able to get are pieces of the Wild Draenish set. Weapons Your caster weapons are limited to one-handed maces, daggers, fist weapons and staves. If you're using a mace, dagger or fist weapon, make sure to get an off-hand item.Lvl 18 - Emberstone Staff Lvl 18 - Staff of the Blessed Seer
Lvl 22 - Staff of the Shade Lvl 22 - Kam's Walking Stick Lvl 27 - Death Speaker Scepter (Main Hand) Lvl 27 - Tome of Kings
Lvl 32 - Windweaver Staff Lvl 34 - Illusory Rod Lvl 39 - Hand of Righteousness Lvl 40 - Fire Eater's Guide
Lvl 40 - Darkmoon Magestaff (This comes from crafting/buying a Demons Deck. Get this if at all possible!) Lvl 41 - Scepter of Celebras Lvl 42 - Witch Doctor's Cane Lvl 42 - Zum'Rah's Vexing Cane Lvl 48 - Kindling Stave. Once you hit Outland, you'll find several upgrades available through quests. If at all possible, get a group to do the Ring of Blood quest line at 65 for the reward. At 75, do the Amphitheater of Anguish.
Class Questss
Night Elf:Bear Form
Cure Poison*
Aquatic Form**
Tauren:
Bear Form
Cure Poison*
Aquatic Form**
Both:
Swift Flight Form***
*Cure Poison can be skipped in favor of Abolish Poison at level 26 but still has some use in PvP (apply Abolish for the tick and spam Cure to get poisons in between ticks).
**The Aquatic Form quest is now optional, you can train this form directly from the Druid trainer.
*** The Swift Flight Form can be trained at level 71 but the quest is still worth doing if you have the time to unlock Anzu.
Addons
- ControlFreak : ControlFreak is a lightweight addon that allows you to set a target for your CC spells, as well as monitoring their status to let you know if they break the cc or take damage. You can also re-cast your CCs without actually switching targets.
- Decursive : This handy addon will allow you to remove any negative effect you are capable of removing from any member of your group with a simple click, without having to target them
- Range Display : A light addon that shows the distance between you and your target (mob/npc/player). Very useful when you need to know exactly when you are in max range for a Wrath/Starfire spam. Easily configurable as well.
- Quartz : Considered the best spell casting bar addon, Quartz gives you hundreds of awesome features, including latency and range (to your target) tracking, while still staying relatively lightweight. A MUST HAVE for casters.
credits: Thanks to the blog www.thewowcrafters.com for this guide!(the blog is not online anymore)
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